AI Insights · Timothy · October 2022
Top Educational Games in Guatemala Q3 2022: Performance Insights
Discover the performance trends of the top 5 educational games in Guatemala for Q3 2022, based on Sensor Tower data.
In Q3 2022, the educational games category in Guatemala showcased some interesting trends across the top 5 applications on a unified platform. Here’s a closer look at how these apps performed in terms of downloads, revenue, and active users.
Masha and the Bear Educational by DTC Lab saw a consistent performance in weekly downloads, starting at around 6.2K and reaching a peak of 8.8K in mid-September before dropping to 5.5K by the end of the quarter. The app's weekly active users also showed an upward trend, peaking at 53.7K in mid-September, although it dipped slightly to 46.5K towards the quarter's end.
Lingokids - Play and Learn from Lingokids - English Learning For Kids experienced a notable increase in weekly downloads, beginning at 1.1K and reaching nearly 4.9K by the end of September. The app's weekly revenue showed a gradual climb, starting at around $700 and peaking at approximately $1K in mid-September. Weekly active users also grew significantly, from 8.2K to 13.9K by the end of the quarter.
Minecraft Education by Mojang had a remarkable increase in weekly downloads, jumping from just 57 in early July to over 4.2K by mid-August, before stabilizing around 2.8K towards the end of September. The app's weekly active users mirrored this trend, starting at 171 and peaking at 5.8K by the end of the quarter.
Baby Games: Piano & Baby Phone from RV AppStudios maintained steady weekly downloads throughout the quarter, starting at 780 and reaching around 2.3K in early August. The app's weekly active users also increased steadily, from 1.2K in late June to over 3.2K by the end of September.
Educational games for kids 2 4 by Wow Kids demonstrated a consistent rise in weekly downloads, starting at 1.6K and peaking at 2.3K in mid-September. The app's weekly active users also showed a positive trend, increasing from 3.6K to nearly 5.4K by mid-September before stabilizing around 4.9K at the end of the quarter.
These insights highlight the dynamic nature of the educational games market in Guatemala. For more detailed analytics and insights, visit Sensor Tower.